![]() Sally spends most of her time crouched behind crates waiting for a nearby monster to look the other way for precisely the six seconds she needs to advance to the next shadow. ![]() At worst, it’s totally void of new ideas when it comes to how players actually interact with it. From its puzzles made alternatingly of wires and valves that need spinning to enemies whose patrols encompass only the same 20 feet of space on a loop, Gylt is at best a charmingly typical experience, like the kind of stealth-action puzzle-platformer mash-up movie tie-in we hardly see anymore. Gylt’s tone and world go a long way to make up for the game’s totally familiar gameplay experience. Its T rating by the ESRB comes mostly by way of some foul language scribbled on the walls of the town, but the horrors themselves feel more like Pixar After Dark than true survival-horror fare, and that’s totally fine, because it’s clearly the vision Tequila Works had for Gylt and it delivers on it with precision. Gylt is thematically dark, but never pushes the envelope too far. The central mystery is a fun one and captures the Laika-like spirit of the project perfectly. For six or seven gameplay hours, Sally will be one step behind her troubled cousin, desperate for answers. Her younger cousin Emily has been missing for a month, and the search for her drives Sally to dig deeper into the history of the town as well as her relationship with Emily. As the middle school-aged Sally, players find themselves in her home of Bethelwood, a once quaint mining town now playing host to brutish monsters of various shapes and sizes. Gylt is a horror game, but that’s not to say it’s likely to be a scary game. I wanted more of this, but as the game dragged on, it never got more challenging.Platform(s): Google Stadia Baby’s first Silent Hill There are two bosses, and one focuses on combat and the other on stealth. Each level usually requires some sort of master key to get to its boss, and this is the only time the game was challenging or changed the pace. There is a central hub with buildings that connect, and these are your main levels. Most of the enemy patrols are easy to bypass as there are a ton of objects to hide around, and the game pretty much points a finger at your most direct path. You are supposed to use it as a last resort-if you get caught at all. Unlike Alan Wake, the focused flashlight to kill enemies just doesn’t feel as fluid, and I understand combat isn’t the main focus of Gylt. Even the light-switching puzzles are dull and simple. However, you must destroy three eyes with your light to unstick the ladder. It’s obvious from one glance around the room that it goes against the wall with the vent. You will be plopped into a room with a single moveable ladder. This is all fine and dandy, but there’s nothing challenging to go along with these tools. The flashpoint can not just light your way, but a focused beam can remove objects, bust pustules on enemies to kill them, and the extinguisher can freeze enemies, freeze water, and put out fires. The puzzles are elementary, giving no challenge to the players at all. When it comes to gameplay, Gylt is a run-of-the mill stealth action game. ![]() There’s no motivation to push me to want to find out the small details. You can go around collecting journals, birds, and whatnot, but what’s the point? I won’t collect things in a game if I don’t feel connected to the world in some way. There is no context, exposition, or anything like that. It’s like starting 1/4th through a book and ending at the halfway point. We don’t know anything about the main character or Emily. There’s even a creepy old guy that we never find out what his purpose is or why he’s even present. In the four hours it takes to complete the game, there is zero world-building. Gylt’s short length means there’s pretty much no story or character to capture your interest or care about. You slowly get introduced to new gameplay mechanics and fight a couple of bosses. You play as a little girl trying to save her cousin Emily from monsters in a strange town, and you don’t know where you are on top of all this. Gylt, a Stadia (RIP) exclusive upon release, is a stealth game in a similar vein to Alan Wake.
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